Rohrer- Make fewer consumable games, more ‘unique situation generators’
The indie game market shifts quickly, and devs do their best to shift with it.
Today at GDC in San Francisco, longtime indie dev Jason Rohrer hopped onstage to share his observations of how devs can adapt to thrive in an indie game market that's dramatically changed in just the few years between 2014 and 2018.
In that time Rohrer released three games (The Castle Doctrine, Cordial Minuet, and One Hour One Life), and at GDC today he shared sales data from two of them to back up his core thesis: that for a variety of reasons, self-contained games with defined paths and endpoints (think: Tacoma, The Witness) are now signific…